A witch enters the forbidden dream-realm to find the woman she loves. But the price for passage is her own memories - she must choose which to keep and which to burn, each choice shaping what she can say, and how the story unfolds.

Genre: Narrative Adventure
Engine: Unity
Playtime: 1.5 to 2 hours.
Visual Style: Hand-painted 2D mixed with low-poly 3D
Team: Solo developed
Comparable: Night in the Woods, Inkblood and A Space for the Unbound
Target Audience: Fans of atmospheric narrative adventures, magical realism, and LGBTQ+ romances
Current Phase: Prototype, vertical slice in progress

The Premise:

You play as Mora, a witch searching for her missing love - Vesna. To find her, you summon and make a deal with a dream spirit to enter the dream-realm. But the cost is your own memories of Vesna - you must choose between two to enter, and whatever you choose alters the story. You explore dreams based on the memories you saw with your cat familiar that helps you stay asleep. Your cat can walk between worlds freely and helps you by expanding the dream with its’ glow.

Progression and game loop:

The Hut: You begin in Mora's hut, in first person. You perform the summoning ritual by lighting candles and drawing sigils to summon the dream spirit.

Choice: To pay the spirit’s price you are forced to make a choice of which memory to give up, uncovering what happened between Mora and Vesna. Here the player learns more and more of what happened between Mora and Vesna, while Mora forgets parts of it to chase after her.

Dream Exploration: You close your eyes and you are transported into a side-scrolling dreamscape based on the memories you just saw. You explore, converse with spirits, and search for Vesna.

You get close to finding her, but obstacles force you to use your magic, and this alerts the Warden who begins to wake you up. The dream unravels around you until you eventually wake up back in the hut.

Reset: Each time you wake, you can summon the spirit again, and offer up another memory to go back and continue your search.

Team & Development:

I'm Neda Ivanova, a solo developer based in Sofia. I’m an illustrator and motion designer with ten years of experience. I've worked on dozens of animation projects for international clients, including more than 25 videos for Kurzgesagt - in a Nutshell. Lady Witcheart is my first game.

I’m currently working on a playable prototype, which will be finished within a month. Within around 3 months I plan on releasing a 20 minute demo which will include the hut intro and the full first dream level.

What I’m looking for: Funding, marketing / publishing partner